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How to play

Standard controller: left stick or D-pad moves. Bottom face button confirms or launches; right face button goes back. Menu pauses. Release controls after changing screens.

Bricks

Armored
Two hits.
Keystone
Releases linked bricks in a cascade.
Peg
Removes one layer from its marked braces. Braces can also be broken directly.
Glass
A break travels along etched connections. Surviving armor stops that branch.
Marked edge
Hitting the marked edge deals one extra damage. Other sides still take damage.
Seam
The plus marks the active end. Break it to weaken the next section. Other sections can be broken directly; the seam skips them.

Daily

One local challenge per calendar day. Retry freely. Daily results are separate; closing the game ends an unfinished attempt.

Pickups

The ball accelerates as bricks clear. Outer paddle shots travel faster. Older saves and E1 codes keep their original pace.

Timed pickups stay active after their timer ends, through the next paddle contact. A final Catch stays held for Launch. Repeated pickups refill their time or charges; pickups reset between boards.

Modes

Standard
Play from your chosen board through the end of its world. Three lives; recover one between boards, up to three. Older saved runs retain their original routes.
Practice
Unlimited lives, board retry and an optional starting pickup. No records.
Challenges
Meet the selected objective within its limits. Time runs after the first launch, including held balls. Pause stops the clock.
Endless
Survive generated boards with three lives. Recover one every six clears, up to three. A run code repeats the course. Restart begins at board one; Main menu saves your place.
Arcade
Six boards with three shared lives. Restart begins the route again.