RACE ENTRYSINGLE PLAYER / 2026
CAR01
CIRCUIT 01PLAYABLE

SUNBREAK COAST

OPEN SWEEPERS / COASTAL EXITS

AUSTRALIA— KM
3 LAPS22 STARTERSDRY
RACE SETUP
QUICK RACE GRIDP12 / 22
OPPOSITION

BEST QUICK RACE—

NO COMPARABLE FINISH RECORDED

3 LAPS · STRAIGHT TO THE GRID

BEST QUALIFYING—

A / D STEER · S BRAKE · RELEASE TO GO · AUTO GEARS
OPTIONS

RACE SETTINGS

DRIVING

TOUCH CONTROLS

DISPLAY & SOUND

YOUR PROGRESS

Both championships, race records, and controls in one local backup.

PIT LOCKER · LOCAL DATA

BACKUP & RESTORE

Keep both championships, records, and control settings. Files stay on your device. Close other FULL SEND tabs before restoring.

An export is a checkpoint, not mid-lap resume. Reloading an unfinished race restarts its saved grid. Files are validated but are not encrypted or proof of an online score.

DRIVING GUIDE

THE CONTROLS

Press to move. Release to settle. Hold left or right to move across the road; use short taps to place the car between rivals. Brake before a tight bend, then accelerate out.

STEER
A / D or ← / →
BRAKE
S or ↓
MANUAL GAS
W or ↑
MANUAL LOW / HIGH
Space
PAUSE
Escape or P

Automatic throttle: hold the brake to slow down. Release it to accelerate again. Automatic gears handle both shifts. Your selected assists are shown at race entry and in the cockpit.

Touch: put your thumb anywhere on the left pad and drag from that spot. Lift to settle; every new touch starts neutral. Buttons are also available in Options. Brake on the right. With manual throttle or gears, the GAS pedal and shift button are available beside it.

Read the turn board: the arrow shows the coming corner. An amber BRAKE cue gives you time to slow before its tighter section. The board clears after a safe exit. You choose your line and steer throughout. OFF ROAD and CONTACT remain separate recovery warnings.

Manual gears: start in LOW. SHIFT HIGH asks for HIGH as speed builds. SHIFT LOW asks for LOW after a slowdown. Press Space or tap the gear button once.

Quick Race: start P12 in a field of 22 for a three-lap race. Choose QUALIFY to earn your grid with one timed lap. Each nonfinal race lap adds time. Practice has no clock limit. Quick-race records are separate from qualified runs.

Championships: choose the six-round Opening Championship or the 23-round World Tour. Mains are three laps; selected rounds add a two-lap short race. Each tour retains its own current run. Take P12 or qualify for that round. Wait for final classification, then accept your points or retry. Your accepted progress and next grid save between sessions. Assists can change between sessions; opposition can change before the next round.

Timing: intervals come from measured timing lines. A dash means the interval is not available yet. Amber side markers warn about cars physically beside you, including cars on another lap.

RACE CONTROL

PAUSED

Race paused.

LIVE ORDER / PAUSED

CLASSIFICATION

QUALIFYING COMPLETE

STARTING GRID

YOUR GRIDP22

RACE CLASSIFICATION

FINISH

CLASSIFYING FIELD

DEVELOPMENT BUILD

FULL SEND

Full World Tour adds 23 rounds, 29 scoring races and 81 racing laps. The six-round Opening Championship remains available with its own resumable save. Each season captures its tour revision, course layouts, grid and clocks. Accepted results are not changed by reference-calendar dates.

All 23 current courses are playable. Hardware and physical-device acceptance remain distinct from source and software-rendered checks.

RACE SETUP / FEEDBACK

COPY DETAILS

Select the report, then use your device’s Copy command. Paste it with your race feedback.

NEW SERIES

START AGAIN?

Only the selected championship will be replaced. Your other tour, completed history, and individual race records are kept.